kolmapäev, detsember 26, 2007

Smart Hero

Olen tropp ja teen ainult mingeid teste, sisukaid poste ei tee.
http://www.easydamus.com/character.html
Vot too test. Et millise tendutegelase statistikud kirjeldaksid kõige paremini Teie Tagasihoidlikku Jutustajat.
Ehk siis teise leveli CG (no tõesti, väga piiripealne juhtum, vaadatagu altpoolt, pigem NG, kuigi G on ilmselt enesepettus) pointy-eared, earth-loving, tree hugging faggot Smart Hero.


I Am A: Chaotic Good Elf Wizard (2nd Level)


Ability Scores:

Strength-10

Dexterity-10

Constitution-10

Intelligence-18

Wisdom-12

Charisma-12


Alignment:
Chaotic Good A chaotic good character acts as
his conscience directs him with little regard
for what others expect of him. He makes his own
way, but he's kind and benevolent. He believes
in goodness and right but has little use for laws
and regulations. He hates it when people try to intimidate
others and tell them what to do. He follows his
own moral compass, which, although good, may not agree
with that of society. Chaotic good is the best
alignment you can be because it combines a good
heart with a free spirit. However, chaotic good can
be a dangerous alignment because it disrupts the order
of society and punishes those who do well for themselves.


Race:
Elves are known for their poetry, song, and magical arts,
but when danger threatens they show great skill with weapons
and strategy. Elves can live to be over 700 years old and, by
human standards, are slow to make friends and enemies, and even
slower to forget them. Elves are slim and stand 4.5 to 5.5 feet
tall. They have no facial or body hair, prefer comfortable
clothes, and possess unearthly grace. Many others races find
them hauntingly beautiful.


Class:
Wizards are arcane spellcasters who depend on intensive
study to create their magic. To wizards, magic is not
a talent but a difficult, rewarding art. When they are
prepared for battle, wizards can use their spells to
devastating effect. When caught by surprise, they are
vulnerable. The wizard's strength is her spells,
everything else is secondary. She learns new spells as
she experiments and grows in experience, and she can also
learn them from other wizards. In addition, over time a
wizard learns to manipulate her spells so they go farther,
work better, or are improved in some other way. A wizard
can call a familiar- a small, magical, animal companion
that serves her. With a high Intelligence, wizards are
capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)





Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXX (16)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXXXXXX (10)

Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXX (9)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXX (8)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXXXX (16)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - (-2)

Class:
Barbarian - (-4)
Bard ------ XXXX (4)
Cleric ---- (-8)
Druid ----- (-21)
Fighter --- XX (2)
Monk ------ (-19)
Paladin --- (-21)
Ranger ---- (-4)
Rogue ----- (0)
Sorcerer -- XX (2)
Wizard ---- XXXXXX (6)

Kommentaare ei ole: